Marek Paterczyk's Home Page

My unprofessional portfolio



3D models

3d models available for download. They're pretty outdated (more than 10 years old), but hopefully still useful.





T-800 Endoskeleton

A complete high resolution T-800 endoskeleton model, rigged and ready for animation. Consists of 683117 faces in 867 objects. All pistons, elastic cables and rotating parts follow the rig nicely. At least most of the time ;)

I put a lot of work in this model (it took me more than a year) and I'm proud of it. It's my greatest creation, but still it's far from being perfect. At the beginning I had only a little idea about modelling and character animation, I was learning this stuff on the way. That's why the model has some strange solutions, developed by a newbie animator. I think the biggest drawback is that there can be only one T-800 model in the scene. The reason for this are badly written animation scripts. Maybe I'll fix it some day, or maybe someone else is going to do that... :)

The model is provided with a simple fatigued metal material. It's designed for scanline renderer, with performance being the top priority. Good for making animations, but for best visual effects use raytraced metal.

Have fun!


RELEASES

v3.1 (30 May 2010)

Some cosmetic changes:

  • right eye pupil animation fixed
  • detail on the side of the skull modified (as in T800 Skull Modified)
  • jaw rotator added to the skull
  • re-saved in 3dsmax 2009 format.

v3.0 (24 November 2006)

Original model released for 3dsmax7.

SIMPLE ANIMATION INSTRUCTIONS

This T-800 model was created with it's own rig. Animating like this was very time consuming and that's why I decided to attach a Character Studio biped skeleton. So this is how it ended up having 2 animation rigs ;)

There are 4 layers:

  1. t800_biped with CS biped
  2. t800_controllers with bones and helper objects that can be used to animate
  3. t800_geometry with the t800 himself
  4. t800_hidden_helpers lots of helpers that aren't animated directly

For simple poses and movements, like walking, looking around, shooting etc. the biped and few helpers listed below are all that you need ($something[|01] means $something and $something01):

  • $Point_eyes_lookat to animate eyes
  • $Dummy_head_lookat to animate head
  • $Dummy_eyes_parent holds custom attributes to animate eye's pupils (illumination strength and pupil size)
  • $Jaw to animate jaw
  • $Dummy_hand_wrist[|01] to animate hands. Also hold custom attributes to animate fingers (ring and little fingers are linked together, but that's sufficient in most cases).
  • $Dummy_forearm[|01] to rotate forearm.

That's it, if you wish to keep it simple. You can get surprisingly good results with footstep animation and with .bip motion files you can find on the web (or other motion capture that works with CS).

ADVANCED ANIMATION INSTRUCTIONS

What to do when the above is not enough?

If the model doesn't follow biped like you'd expect it to, you might try tweaking IK chains for arms and legs ($Point_arm_IK_rotate[|01] and $Point_leg_rotate[|01]).

To move the neck use $Dummy_head_and_spine_control, to rotate the head in third axis (not managed by $Dummy_head_lookat) use $Point_kregoslup_control_UpNode.

Shoulders are animated automatically, to match arm movements and create more natural walk. $Dummy_arm_animate[|01] hold Shoulder_anim custom attribute to alter the effect's strength. If you want to animate shoulders yourself, use $Dummy_shoulder_parent[|01].

Elastic cables are animated with bones. Bones movements are limited, so that the cables won't clip with the torso. But when it does happen, you might want to tweak the position and/or orientation of special box objects that define areas that bones cannot leave - $Box_kabel_do_ramienia_limiter_new[|01] and $Box_kabel_do_ramienia_limiter2_new[|01]. You must unhide the t800_hidden_helpers layer to do that.

All pistons are animated using two LookAt constraints looking at each other. They shouldn't be a cause of any problems, but if you want to change something in the piston department, use helpers at end of each piston (helpers from t800_hidden_helpers layer).

There are also $Dummy_arm_animate[|01] and $Dummy_leg_anim[|01] helpers, if you wish to animate arms and legs without using biped.

COPYRIGHT&WARRANTY

This model is free. You can't sell it or distribute it without my approval. You can modify it and/or use it in any project you like (in fact, I encourage you to). And if you happen to do something worthy, please show me. Especially a movie.

There is no warranty of course and I don't guarantee anything. But if you have questions regarding this model, you're welcome to mail me, I'd be happy to help.


T-800 Skull Modified

Courtesy of Don Jones.

A modified T-800 skull for my T-800 Endoskeleton model. It has some additional detail and modifications (I personally find the teeth and machinery bits at the side of the skull much better). See the list of all changes below:

  • New teeth
  • Reshaping and adding detail to the nose
  • New machinery bits on sides of skull
  • New CPU port cap as separate object. Interior of CPU port along with simple shock dampener assembly added. You can get a free T-800 CPU model from http://www.terminatorfiles.com/media/3d.htm
  • Miscellaneous details added
  • Slight reshaping of upper and lower jaw dental line
  • Mesh smooth modifier added to skull and lower jaw
  • Jaw rotating engine (by Marek)
DOWNLOAD 3dsmax2009 (1.8 MB)
DOWNLOAD .obj (1.4 MB)

This model is not rigged. Jaw pistons and eyes lack animation controllers present in the original model.

COPYRIGHT&WARRANTY

This is a modification made by Don Jones.

This model is free. You can't sell it or distribute it without my approval. You can modify it and/or use it in any project you like (in fact, I encourage you to). And if you happen to do something worthy, please show me. Especially a movie.

There is no warranty of course and I don't guarantee anything. But if you have questions regarding this model, you're welcome to mail me, I'd be happy to help.


Aerial Hunter Killer

Aerial Hunter Killer - Model A4 Type 400c Series 400, as seen in 'Terminator 2', ready for animation. This model has animatable landing gear, searchlights, gun and engines. There is also volumetric light effect, fire effect and particle system in the scene.

Comes UV mapped, textured and with take off animation from 'The Dock' movie.

DOWNLOAD 3dsmax7 (1.3 MB)
DOWNLOAD .obj (1.2 MB)

ANIMATION INSTRUCTIONS

This model, on the contrary to the Endoskeleton, is rather simple to animate. Just a list of animation helpers with self-explanationary names to get you started:

  • $Dummy_ahk_master
  • $Dummy_ahk_nolandinggear
  • $Dummy_engine[|01] (also note the animation custom attributes)
  • $Point_front_light_target[|01]
  • $Dummy_landinggear_anim(|0[1-3])

COPYRIGHT&WARRANTY

This model is free. You can't sell it or distribute it without my approval. You can modify it and/or use it in any project you like (in fact, I encourage you to). And if you happen to do something worthy, please show me. Especially a movie.

There is no warranty of course and I don't guarantee anything. But if you have questions regarding this model, you're welcome to mail me, I'd be happy to help.


Starship

A huge, interstellar starship, 5800 m long and 1260 m wide. The idea is for people to live in 4 concentric tubes. The tubes rotate creating artificial gravity (like in "A Space Odyssey")

Consists of 423 986 polygons in 3643 objects. No textures. Looks good with high contrast light and maybe some lens flare and glow effects. See here.

DOWNLOAD 3dsmax7 (0.6 MB)

COPYRIGHT&WARRANTY

This model is free. You can't sell it or distribute it without my approval. You can modify it and/or use it in any project you like (in fact, I encourage you to). And if you happen to do something worthy, please show me. Especially a movie.

There is no warranty of course and I don't guarantee anything. But if you have questions regarding this model, you're welcome to mail me, I'd be happy to help.


Beholder

Beholder, inspired by Doom's Cacodemon. Comes textured and with some facial animation. Skin bumps and details done with normal maps.

DOWNLOAD 3dsmax7 (2.2 MB)

ANIMATION INSTRUCTIONS

Use $Dummy_beholder to move him around and $Beholder's Morpher modifier for facial animation.

COPYRIGHT&WARRANTY

This model is free. You can't sell it or distribute it without my approval. You can modify it and/or use it in any project you like (in fact, I encourage you to). And if you happen to do something worthy, please show me. Especially a movie.

There is no warranty of course and I don't guarantee anything. But if you have questions regarding this model, you're welcome to mail me, I'd be happy to help.